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Mind Like Water

 

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7 Lessons from Teaching a Kickstarter Class

kickstarter

Kickstarter.com helps creative people and makers bring their projects to market.   If you are going to create something new like a music album, a new video game, or a movie, you need funds to pay for labor and resources.   Kickstarter.com provides a platform to enable creative individuals to share the story about their project and ask the community to help fund it.

In my professional work, we have looked for ways that our software development team can support deeper learning in higher education.   Through collaboration with Mercer University School of Engineering and the Technical communications department, our research center was given the opportunity to help mentor students.   We are very thankful for the professors and leadership of the Technical communications department enabling us to mentor students from the proposal writing classes.   While the students learned various aspects of technical writing, the professors designed their classes in a project based manner.   This was a perfect environment for the challenge we would offer to students.

Our software team had the opportunity to mentor two semesters of students.    We challenged the students to design an educational video game that would delight college students.   The games were designed to maximize fun while helping student gamers to “learn by accident.”   By co-developing the project ideas with students, we hoped to conduct research with them while also funding future internship opportunities for the students.

So… Why should we teach with games?

– We learn by doing. Student learning increases when they can immediately apply their knowledge.
– Games can be a platform for teaching systems thinking (i.e. the Sims, FoldIt! )
– Games can inspire large scale collaboration (i.e. Wold of Warcraft)

Lessons Learned from teaching KickStarter and Game based learning:

–   Learning creativity:  The students who selected the Kickstarter game design challenge utilized thoughtful creativity to draft their educational experiences.    Students explored almost every genre of gaming including social games, casual games, first person shooters, MMO’s, and other virtual environments.   Their subjects ranged from math, personal finance to history.   The imagination from the students was very inspiring.

– Learning the art of persuasion and marketing:   When I learned technical writing in college, I have to confess that it was very dry.  I really enjoyed seeing how the teachers shared the craft of writing with the students through proposal writing.    The students had to learn to share their visions and scope with written and visual clarity.   The project proposals considered needed to address planning concerns of cost, schedule and scope.   By developing a Kickstarter proposal format, the students also learned the craft of engaging the community by sharing a clear vision of why their proposal can benefit education.

Leadership and working as a team:  Drafting a proposal that inspires leaders and the community to care about a cause is very challenging.   The teachers of the class organized the students into project teams.   Through this process, the teams selected leadership and organized the various phases of the project:  letter of intent, requirements drafting, story board drafting, drafting budgets, and video recording.

– Building high level requirements for programmers:  To help keep the students organized in communicating with our software engineering teams, we mentored them in creating user stories for their ideas.    User stories are a light format for documenting software requirements.   Through this process, the students learned to prioritize their requirements and focus their product designs so they have a minimal viable product that is more likely to be funded.

– Estimating budget:  Students worked with a software engineering team to scope and estimate a budget for their project.   Using the user stories/requirements the students created, the software team treated the students as customers.    The programming team offered potential implementation ideas, offered coaching on having a clear elevator pitch, and making sure the students considered all the design elements required for a game.

  • What’s the objective of the game?
  • What are the rules of the game?
  • Why would I play?
  • How does the player receive feedback about progress? (scores, badges, visual space)

– Introduction to game based learning:  I really enjoyed seeing the students share their final presentations.    Game based learning is a relatively new concept in educational technology.    It was exciting to see these undergraduate students propose new ways of teaching using gaming.

– Story telling using video: To conclude the proposal process, some students created draft videos in the “Kickstarter” style.  During this phase, the students drafted their video messages using an outline or story board.

My team and I really enjoyed our opportunity to serve as mentors in this technical communications proposal class.    During the closing presentations, I realized that we had transformed these student teams into teachers.    The students were passionately advocating for their idea that can help enhance student learning and make it more fun.    To be honest, some students were more engaged than others.      I, however, enjoyed the process of mentoring these students in creativity, planning, and communication using our mash-up of Kickstarter and project based learning.

Related Entries:

 

Game based learning

Game based learning

Want to build team collaboration, communication, and productivity? Make work visible!

A powerful technique for building team collaboration, communication and productivity is to make the work very visible.    You could create a Google document with a big list of tasks and share it with your team.   Simple list applications are not always designed for team speed.   In the ideal case, I want to be able to glance over a project board and see our progress.    We are naturally visual creatures and can find patterns very quickly with our eyes.    In a world without computers, agile coaches promote the idea of using white boards with post it notes.  (i.e. Kanban boards)   They are simple and effective for radiating project tasks.   The tasks boards can be organized in a manner that’s logical to the team.   I tend to favor simplicity.

Here’s a sample KanBan Board.

Sample Kanban Board

photo credit: talios via photopin cc

While these kinds of boards are popular with software teams, the idea of radiating task items from a board is broadly applicable.    A busy family can organize their major goals for a week on a KanBan board.   Teachers using project based learning can encourage their students to keep their project status visible and encourage students to communicate regularly on progress.   A blogger might use this to track ideas and progress for posts.

In the past week, I came across a delightful tool that I had to share with my readers called LeanKit.   As a promoter of Scrum, I found it very easy to create a board that would work for my team.   The tool has other board configurations for personal productivity, sales, project management, and more.   Check out the video below.

I believe this tool does a great job keeping work items organized while enabling the team to quickly assess status at a glance.    It’s really awesome that you can use this tool for 25 team members for free.

I hope it helps you in leading your project based learning efforts, agile projects, or businesses.

 

Related blog posts

 

 

 

Our Top 14 Blog Posts on Teaching, Productivity, and Leadership

Country road
Top 14 blog posts on teaching, productivity, and leadership since 6/30/2012
  1. 5 ways to get more results in your teaching environment.
  2. Why is perspective critical to leading and teaching?
  3. Michael’s Free Book Index
  4. How to reduce stress by keeping work organized using EverNote
  5. 5 fun learning experiences with Legos
  6. Jennifer Pahika challenges us to “code a better government”
  7. Simon Sinek: How great leaders and teachers inspire action?
  8. How do you do more with less?
  9. Redefining Success
  10. Reduce your stress level with keeping a plan of awesome
  11. 5 reasons to love Khan academy for computer science
  12. Feedback is the breakfast of champions
  13. 5 inspirational educators discovered through #EdCampAtl conference
  14. Boldly going where no one has gone before: KinectBiology.com

 

 

Photo taken from http://s3.freefoto.com/images/21/91/21_91_10_web.jpg

How is Scrum leadership evolving?

Agile Dilbert

*** Disclaimer: no project management style is perfect — including scrum ***

What is Scrum?

To introduce scrum project management, I would encourage you to review the following video.  (Scrum in 10 minutes)  While scrum was created for the benefit of the software industry, the ideas can be used in education, general leadership and many other industries.    Since scrum provides a framework for building products, I believe that scrum can provide benefits to teachers who value project based learning.   For other teachers, replace “building software” with the idea of building minds and person-hood.       Please refer to our post “5 ways to get more results in your teaching environment.”

As a scrum master and proud promoter of agile culture, I have found have found the following talks challenging.

Path to Agility 2011 – Ken Schwaber – Scrum and the Product Owner by Agile Toolkit podcast
http://agiletoolkit.libsyn.com/webpage/path-to-agility-2011-ken-schwaber-scrum-and-the-product-owner

Pluralcast #12 : The Future of Scrum with Ken Schwaber by Pluralcast
http://elegantcode.com/2010/03/29/pluralcast-12-the-future-of-scrum-with-ken-schwaber/

I greatly admire Ken Schwaber, the creator of scrum, for trying to encourage our software industry to focus on creating value and doing so with transparency/quality.   The act of executing work with transparency helps teams and organizations find issues and adapt.

So… what do I mean by challenging?   These talks point to a realization that scrum as implemented across our industry has a few growing pains.

Growing pain #1:  Who writes user stories? Across the industry, it appears that product owners are resisting ownership of writing down user stories and done conditions.   Why is this a problem?   The product owner, as mandated by the scrum process, is responsible for maximizing the value of the product under development.    In many cases, the product owner is a “subject matter expert” in the domain of the product.   If the subject matter expert is allowed to not write down their exact goals and “done conditions,”  the risk is introduced that the team must interpret the intent and goals of the product owner.

Michael Cohn seems to provide a partial solution to this problem by observing that “who writes the user story” is less important than making sure there is open discussion of user stories and done conditions among the team, scrum master, and product owner. (http://www.mountaingoatsoftware.com/topics/user-stories)

Growing pain #2:  Ken has pointed out several times that the rules of scrum are easy to learn.    Implementing scrum, however, is still very hard to master.   Many organizations are discovering that scrum uncovers faults in engineering practices, team collaboration, or organizational dynamics.    In many cases, teams abandon scrum so that more disciplined engineering/organizational practices can be avoided.  What’s the problem?   Our industry needs the courage to keep promoting discipline and quality in our daily work.    If scrum exposes organizational or engineering issues, are we facing those issues head on?

On a personal and an organizational level, challenges introduce the opportunity for innovation and adaptation.   In my personal work, I will be searching for solutions to both growing pains.    I look forward to see how the agile / scrum community responds.

To fellow agile leaders, I would enjoy hearing your strategies for documenting user stories.  How do you foster courage on your team?

5 fun learning experiences with Legos

Lego racing

Last Saturday, my four year old son Peter and I got lost in Lego Land for three hours. What were we doing? While the Lego Land experience has tons of activities for parents and their kids, my Peter and I were literally glued to the experience of building Lego race cars together. The experience is kind of like mashing up a “pine wood derby” contest with all you can eat Lego parts and wheels.

This experience was very social. It attracted boys, girls, dads, moms, and young adults. I was proud that Peter and I held our own against the Georga tech college students.

Why do I believe that Lego learning is cool?

Peter and his car

Peter and his car

It sparks creativity: As a creative and a Dad, I love getting to build stuff with my son. I have no idea how Peter will use his creative skills in the future. No matter what he decides to do, I know that his creative thinking will serve him well. Without poking or prodding, Peter would iteratively add new stuff to his car. In his case, I believe that he just wanted to get the car to the finish line. It was a pleasure to see the engineering design of my four year old son.

Learning from trial and error: The process during the Lego racing game was very simple for Peter: add cool stuff to my car, race the car against other kids, cheer, clean up the pieces that fell off the car, and do the process over again while fixing stuff. With the environment and game elements of the Lego racing track, Peter was teaching himself iterative development.

Learning on accident: Peter and I really enjoyed our afternoon of racing. The whole experience appealed to my adult desire to build cool stuff. At the same time, Peter totally enjoyed the experience. Whether his car fell apart or crossed the finish line, he was having a blast with his Dad. (epic win for me!)

4 Lego Learning Experiences:
After sharing this story with friends at work, I got inspired to look around for other ways Lego can be used to teach and learn. What else can we learn through Lego?

Lego FIRST: Through my Twitter community, I met James Chalmers, a 5th grade science and robotics teacher. You should follow him on Twitter @InquiryLearner. He introduced me to a movement of teachers and technology professionals who are promoting science, technology, engineering, and math through Lego FIRST, Lego’s mashed up with robotics.  To learn more, visit http://www.firstlegoleague.org/ .

Lego story: Can you imagine growing up without Lego’s? The story of Lego getting started is pretty moving. It’s a story of a humble carpenter doing what he can to support his family. He had lots of bumps on the road. It’s a story we can all relate to. We, however, currently enjoy the fruits of of Ole Kirk Christiansen’s life story.

Lego games: As I was researching this blog post, I discovered web games on the main Lego site. If you’re looking for ways to play with your kids, these games might be cool. They have sections that focus on strategy, creativity, and preschool:  http://www.lego.com/en-us/games/default.aspx

Lego digital designer: What if you had an infinite number of Lego’s to work with? What would you build with your son or daughter? Check out Lego digital designer at http://ldd.lego.com/ . Peter loves to blow stuff up in this tool. 🙂

Learning experiences can show up in pretty crazy places. I believe my Lego racing experience was an example of effective game based learning. What other games and toys can create accidental teachable moments?

 

 

 

Feedback is the breakfast of champions

Feedback is the breakfast of champions

I am constantly working to improve my course design and my teaching methods. I do my best to keep up with the current trends in education and I hold myself to high standards. I work hard to provide the best learning experience that I can. Given that I am early in my teaching career, I know there is a lot of room for improvement. My classroom experience to this point is limited and I rely heavily on feedback from others. This feedback takes many forms.
Classroom visits. Every semester my supervisor visits my classroom. Unlike some people, I look forward to these evaluations. I truly value the opinion of someone with MUCH more experience than me.

Show me yours, I’ll show you mine. I also seek out feedback from my peers by comparing notes with other professors that teach the same courses that I do. This is particularly useful when trying to work out the logistics of a new technique or lesson plan. It also allows me to get an accurate assessment of the rigor of my courses.

Student outcomes.  My primary goal is to guide each of my students to an acceptible level of mastery of the subject matter. I can use my exam grades, homework assignments, etc to assess how well my students understand the material. In an ideal world all of them would receive A’s because I’m just that good of a teacher. It doesn’t quite work out
that way. I truly want my students to learn. I’ve come to accept that not all of them have that same goal. I’ve stopped getting upset and emotional when the class doesn’t perform where I want them to.

Student evaluations. Every semester my students fill out the standardized course evaluations provided by the college. I don’t receive the results until well into the next semester. For the most part, these have been overwhelmingly positive and there is very little constructive feedback. In an attempt to gather more useful input in a
more timely fashion I put together my own anonomous online surveys with two simple questions:

“What are three things that you like about the class?”

“What aspects of the class would you like to see improved? (2 or 3 things)”

 

I use GoogleDrive to put together the surveys, I email a link to all of my students and the results are collected in a spreadsheet. Although not all of my students participate, the responses I do receive are incredibly useful. The criticism is more constructive and thorough than what I receive on the end of semester evaluations. This form of immediate, midstream feedback allows me to make minor adjustments in my courses that make a big difference in terms of student satisfaction. I think my students appreciate that I make an effort to listen to their needs.

What other forms of feedback do you rely on?

 

 

 

 

Photo source: http://www.flickr.com/photos/jackpix/107626591/sizes/m/in/photostream/

Simon Sinek: How great leaders and teachers inspire action?

Image from https://twitter.com/AngelaMaiers/status/230334473017884673/photo/1

Why should we communicate starting with “WHY?”

  1. In the context of leading, the average presentation can spend a lot of time down in the details.   The inspired teachers and leaders talk about why they believe a particular lesson is important.   This can also help leaders to discover common ground with the audience.
  2. By encouraging yourself to start with “WHY”, you can start to find wasteful activity.   If a task or lesson does not create value, why should I do it?
  3. The question of “WHY” is often related to the question of personal mission.   How does this lesson or task fit into my personal mission of life?   If my daily activities do not line up with my life mission, what can i do to change it?
  4. I love Simon Sinek’s comment on Martin Luther King Jr.    Martin Luther King gave the “I have a dream” speech.   He did not give the “I have a plan” speech.
  5. The world needs your inspiration.
The following talk by Simon Sinek has been a great inspiration to me.   I hope it serves you in your work as a teacher, education leader, or business innovator.

Abstract: Simon Sinek presents a simple but powerful model for how leaders inspire action, starting with a golden circle and the question “Why?” His examples include Apple, Martin Luther King, and the Wright brothers — and as a counterpoint Tivo, which (until a recent court victory that tripled its stock price) appeared to be struggling.

 

What lessons will you be teaching today?    Why is your lesson important?  How does your lesson relate to your personal mission?

 

 

5 Ways to get More Results In Life Using Agile

KanBan board

Photo from http://www.flickr.com/photos/blambar/5392387797/sizes/m/in/photostream/

When I am not organized with planning my commitments to my faith life, family, and work, it can be stressful. We all experience this mental stress at some level. In previous posts regarding “Getting things done”, we introduced ways for collecting and organizing our life commitments.   In this post, I would like to challenge you to consider the following question:

How do you improve yourself and your team every week?

As teachers, how do we inspire our students to engage and learn more? How do we keep ourselves inspired? As professional leaders, how do we serve our teams better by having the heart of a teacher?In answering this question, we will be building upon the principles of doing “more with less.”  (i.e. Lean)

I would like to introduce you to Michael Kropp writer of “Getting Results the Agile Way”.  While you can purchase this book through Amazon, you can read the whole book online for free.  You may enjoy browsing around the book now.

What’s this agile stuff?

The word agile refers to a style of project management that focuses on creating value. As a software team, we work in two week execution cycles. Our process involves planning, building stuff, doing a small “show and tell” session, and retrospection.

Michael Kropp has adapted this software centric way of managing projects to personal productivity. This pattern of personal project management can be used in your personal life, family and classroom.

5 ways to get more results

1) Consider your hot spots: As you plan, Michael encourages you to consider all areas of your life: mind, body, emotions, career, finance, relationships, and fun. He calls these areas “hot spots.” I believe that this thinking is very similar to Zig Ziglar’s Wheel of Life teaching.

2) Have a Monday vision: What three big results do you want to accomplish? You should think of these items as outcomes. For details on this planning activity, please visit this link.

3) Focus on daily outcomes: As you plan your week, you should break down your “Monday vision” into parts. Each day, you are encouraged to create three “sub-goals” that support your “Monday vision.”

4) Do a Friday reflection: On Friday, consider scheduling 30 minutes for yourself. Ask yourself, what went well, what could I improve, and what can I stop doing. You may consider doing this activity with your students if they are learning in a project based style.

5) Planning for the month: Just as you have a “Monday vision” activity, consider setting three major goals or result areas for the month. These monthly result goals will help you focus on the “dream / big picture” stuff.
In personal management systems, it’s very easy to “over plan” and make a HUGE list of stuff to accomplish. By promoting the number three in his system, he’s encouraging the reader to consider a focus on results and creating plans which are simpler, but focused.  Make sure to check out the book and his free planning templates:

Agile way templates

I hope this post helps you get more results in your personal life, class room or place of work.. I would love to learn how “Getting things done the Agile way” has helped you. What are your three dream goals for the week?

 


Abstract: Bruce Feiler has a radical idea: To deal with the stress of modern family life, go agile. Inspired by agile software programming, Feiler introduces family practices which encourage flexibility, bottom-up idea flow, constant feedback and accountability. One surprising feature: Kids pick their own punishments.

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