-
Recent Posts
Categories
Archives
- September 2023
- July 2023
- February 2023
- January 2023
- December 2022
- October 2022
- January 2022
- June 2021
- May 2021
- December 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- January 2020
- October 2019
- August 2019
- July 2019
- June 2019
- September 2018
- August 2018
- July 2018
- June 2018
- May 2018
- April 2018
- March 2018
- February 2018
- January 2018
- December 2017
- November 2017
- October 2017
- September 2017
- August 2017
- May 2017
- April 2017
- December 2016
- November 2016
- October 2016
- September 2016
- August 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
Pages
Calendar of posts
October 2023 M T W T F S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
Category Archives: games
Easy 3D scanning tools for iOS in 2022
The task of making 3d models for games can feel daunting. In 2022, we have many tools to rapidly creating 3d models using scanning methods. I’m amazed how this robust computer science and computer vision technology has become accessible to … Continue reading
Posted in 3d printing, games, making
Leave a comment
Quick start for Phaser 3 and TypeScript
As I have time for small project experiments for myself, I decided to explore new developments with Phaser JS. In general, Phaser JS seems like a fun framework to enable novice game makers to build fun 2D games. The javascript … Continue reading
Posted in games, open source, programming
Leave a comment
7 Creative DIY Project Ideas For Family Fun
Like many parents, my wife and I seek out activities that have a fun factor while we learn small lessons about math, science, art, or crafting. It’s fun to find activities that help avoid the default desire for screen time. … Continue reading
Posted in creativity, game based learning, games, making, stem, technology
Leave a comment
Build a Space Shooter with Phaser3 and JavaScript(Tutorial3)
In this blog post series, I want to unpack building a 2D shooter game using Phaser3.js. Phaser3 provides a robust and fast game framework for early-stage JavaScript developers. In this tutorial, we will work to add aliens to the scene, … Continue reading
Posted in game based learning, games, open source, programming, stem
Leave a comment
Import 3D Scenes Into Minecraft using MCEdit2 #makered #minecraft #minecraftedu
In our classes for young makers, we discuss how digital fabrication technology will be a game-changer. In future work, more jobs will involve converting digital content into physical things through technologies like 3D printing, CNC, and other similar technologies. … Continue reading
Posted in 3d printing, creativity, game based learning, games, making, open source, stem, teaching, technology
Leave a comment
Reflecting on 3D Modeling and Game Design workshop
We had a great time during our 3D modeling workshop at SparkMacon yesterday. This workshop, the second class in our Summer Maker skills series, helps makers learn how to build 3D stuff for games, art and 3D printing. The skills … Continue reading
Posted in 3d printing, game based learning, games, making, stem, teaching, technology
Leave a comment
How to build Paper Stomp Rockets
Building paper stomp rockets can be a fun way to engage students and your kids in learning about experimentation, designing by iteration, and aerodynamics. Let me put extra emphasis on fun!! My kids have really loved this build. In anticipation for a … Continue reading
Posted in creativity, games, making, stem, teaching, technology
Leave a comment
Create Puzzle-Based Code Experiences in Your Apps #javascript #html5
Thanks to programs like Scratch, MIT App Inventor, Hopscotch and others, students and novice programmers are getting introduced to ideas like sequencing, planning, simple logic, and loops. Instead of creating lines of code, students are introduced to the concepts of … Continue reading
Posted in games, open source, programming, stem, technology
Leave a comment
Johnny Lee: Free or cheap Wii Remote hacks
Some research and development requires big and expensive equipment, resources, and sensors. It’s awesome when innovators make cool technology more affordable, accessible and available to young students and hackers. As a student at Carnegie Mellon University (CMU), Johnny Lee explored … Continue reading
Posted in creativity, games, open innovation, open source, programming, stem
Leave a comment
Books and Tools To Get Started in Video Game Programming
In honor of the Global Game Jam 2014, I collected a few tools and resources to help you or your students get started in learning game programming using various technologies. The Global Game Jam is a world wide hackathon … Continue reading
Posted in creativity, game based learning, games, open source, programming, stem, teaching
Leave a comment