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Monthly Archives: February 2013
Massimo Banzi: How Arduino is open-sourcing imagination
Open source 3D Printer – Photo taken from http://en.wikipedia.org/wiki/Open_source_hardware As makers, we have the opportunity to build upon the ideas and innovations of those who came before us. The “open” movement challenges us to consider the opportunities for innovations when ideas … Continue reading
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Being a lifelong learner
As a teacher I am surrounded by learning, or at least I hope that I am. I spend my days trying to figure out ways to help my students learn and serving as an advocate for education. As I was … Continue reading
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Who are your heroes?
There are many different reasons that people go into teaching. I am still not sure how I got here, but I do know that I am supposed to be here. I can’t really explain it, but I feel at home … Continue reading
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How might we improve the way citizens and governments interact?
If you read the news paper, it’s impossible to avoid headlines related to big issues facing our culture. How do we value people and human life? How do we address poverty? How do we improve our education system to foster … Continue reading
Posted in creativity, crowdsourcing, leadership, mobile, open data, open innovation, open source, technology
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Flipping Update #3: Making Progress
I am well into the second month of flipping my microbiology class. The first exam did not go well and I had to make some adjustments to my approach (see this post) We had our second exam this week and … Continue reading
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Here’s an App to Teach Strategy and How a Disease Spreads
On a Sunday drive with my wife, Sarah talked about how she will be teaching on public health and epidemics in her microbiology classes soon. For as long as I have known Sarah, she gets REALLY excited about epidemiology. She … Continue reading
Posted in biology, game based learning, games, mobile, teaching
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Benefits of Teaching Kids To Code That No One Is Talking About
In previous blog posts, we have discussed the necessity to encourage science, technology, engineering and math (STEM) especially in the United States. As our culture has become increasingly digital, we have coined this term of “digital natives” to describe the … Continue reading
Posted in creativity, game based learning, stem, teaching, technology
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Course Design: You might be doing it wrong
When I started teaching college classes last year I had very little preparation. I just kind of jumped, head first, into the deep end. I was handed a set of textbooks and a course description and sent on my way. … Continue reading
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Using Game Segments to Engage Students in Computer Science Education
Teachers of computer science, like many STEM teachers, desire to find ways to engage students in the craft. How do we make learning computer programming fun? How do we empower students to be creative? As a computer science graduate myself, … Continue reading
Posted in creativity, game based learning, stem, teaching, technology
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