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Author Archives: Michael
Bird Watching With Python and TensorFlowJS ( Part 3 )
In this series, we will continue building a small system to capture pictures of my back yard and detect if we see anything. In the future, we want to search the database for birds. This post will focus on the … Continue reading
Posted in open source, stem
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Bird Watching With Python and TensorFlowJS ( Part 2 )
In this series, we will continue building a small system to capture pictures of my back yard and detect if we see birds. Check out the first post here. In this post, we will focus on the problem of taking … Continue reading
Posted in open source, programming, stem
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Make A Bird Detector with TensorFlowJs ( Part 1 )
In the Rosario tradition of boldly exploring nature, Sarah and my eldest have gotten into bird watching. It’s been cool to see my son and my wife going on hikes and finding cool birds with a local meetup. My wife … Continue reading
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Exploring Motivation
As a parent, I care deeply about how my kids own their habits of learning. In grade school, I received the gift of violin lessons from age five through high school. Looking back, my capacity for music making has become … Continue reading
Posted in creativity, parenting, teaching
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Gitpod: Cloud Dev Environment That Saves You Time
In the good old mainframe days, professionals may have used a “dumb terminal.” This terminal had enough power to execute input and output tasks with a user, but the deeper magic happened on more powerful main frame computer. In 2023, … Continue reading
Posted in programming
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Make music with code using DotNet Core
Curious about making music with code? As a software engineer and music guy, I have enjoyed seeing the connections between music and computers. The first computer programmer, Ada Lovelace predicted that computers will move beyond doing boring math problems into … Continue reading
Posted in music, open source, programming
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Getting Started with PhaserJs and TypeScript
Curious about building 2D games with web skills? In this post, we’ll explore tools and patterns to use PhaserJs and JavaScript to make engaging 2D games. We’ll cover tools to make experiences with our favorite language: TypeScript. Reference links phaser.io … Continue reading
Posted in game based learning, open source, programming, technology
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Easy 3D scanning tools for iOS in 2022
The task of making 3d models for games can feel daunting. In 2022, we have many tools to rapidly creating 3d models using scanning methods. I’m amazed how this robust computer science and computer vision technology has become accessible to … Continue reading
Posted in 3d printing, games, making
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Quick start for Phaser 3 and TypeScript
As I have time for small project experiments for myself, I decided to explore new developments with Phaser JS. In general, Phaser JS seems like a fun framework to enable novice game makers to build fun 2D games. The javascript … Continue reading
Posted in games, open source, programming
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Happy New Years: Excitement for 2022!
Happy New Year friends! On this beautiful New Year’s day, I wanted to reflect upon some lessons from 2021 and learning opportunities for 2022. In 2022, we will continue to focus on ideas that help students love learning through exploration, … Continue reading
Posted in creativity, game based learning, making, technology
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